#include "TurretMgr.h"

TurretMgr::TurretMgr()
{}
TurretMgr::~TurretMgr()
{}

int TurretMgr::AssignMarker(bool cardsFound[], bool cardsInUse[])
{
		//-- loop through markers
		for (int i = 1; i < 6; i++)
		{
				//-- if the marker is found and not in use, return this marker
				if (cardsFound[i] && !cardsInUse[i])
				{
					return i;
				}
		}

	return -1;
}